THE STORY BEHIND WRONG ANSWERS ONLY.

Let me take you on a heartfelt journey, a tale that began in 2019 when I first created Wrong Answers Only. It all started with a simple desire—to have a game that would bring endless laughter and camaraderie among friends. You see, one of our favorite pastimes was crafting the most believable lies, tricking each other with fabricated facts. We did this a lot back in high school, and it never failed to bring us joy.

One day, inspiration struck like lightning. I imagined a game show, a lively twist on the classic trivia format. But instead of searching for the right answers, contestants would have to persuade the host with their cleverly crafted wrong answers. It was like a family feud with a mischievous twist. I couldn't help but envision the uproariously funny moments that would ensue.

My friends and I were avid board game enthusiasts, our passion for friendly competition often fueled memorable lunchtime gatherings and late-night game sessions. It was during one of these spirited gatherings, amidst the laughter and camaraderie, that a lightbulb moment transformed the gameshow concept into a tangible card game. Inspired and determined, I embarked on a creative endeavor, enlisting the help of trusted friends to brainstorm and shape the game's unique cards.

Armed with our collective creativity, myself and a few of my friends dove headfirst into designing the game's cards. With my background in design, I poured my passion into each meticulously crafted card. Countless hours were spent refining the details, making sure each card had its unique charm and personality.

Once there were enough cards created to play a few rounds with, the excitement could not be contained. The next board game night became the grand unveiling of Wrong Answers Only. It was a night to remember, filled with infectious laughter and animated storytelling. As I watched my friends immerse themselves in crafting absurd and convincing tales for their wrong answers, I knew we had stumbled upon something special.

But creating this game wasn't a smooth ride. I encountered bumps along the way, challenges leading me to fine-tune the game for inclusivity. I wanted everyone, regardless of their extroversion or ability to improvise on the spot, to feel comfortable and empowered. That's why I introduced the "Make Peace" option and the descriptor words on the answer cards—mechanisms that ensured every player could join in the fun.

Life took its course, and Wrong Answers Only took a backseat for a while. I moved to the city, started a full-time job, and pursued other creative projects. Yet, the game remained a cherished memory, waiting patiently for its time to shine.

That moment arrived at the beginning of 2023 when I made a firm decision. I resolved to dedicate the first half of the year to bringing Wrong Answers Only to life in a professional and polished manner. Among all the projects I had undertaken, this game stood out. It had always resonated with everyone who played it, and its potential was undeniable.

With renewed determination, I set out to complete the remaining cards, refresh the design, and navigate the complex world of board game creation. It was a daunting task, but I took it step by step, attending board game events, meeting fellow enthusiasts, and forging connections within the vibrant tabletop games community of Melbourne.

As I embarked on this journey, sustainability became a guiding principle. I sought out a manufacturer who shared our commitment to minimizing waste and using eco-friendly materials. It was crucial to me that the game's components align with our values and have a reduced environmental impact.

And now, as I write these words, the first sample from the manufacturer is making its way to me. The anticipation is palpable, mixed with a hint of nervousness. You see, I'm not a business expert or someone deeply ingrained in this industry. I'm simply a designer with a burning passion for creating experiences that bring people together.

Over the years, I've saved a little bit of money each month without a clear purpose in mind. It was like a secret stash waiting for the perfect moment to reveal its true calling. It took time, contemplation, and a leap of faith, but I believe Wrong Answers Only might just be the reason behind those savings.

Publishing a game is a significant investment, both financially and emotionally. Yet, I'm confident that it's a risk worth taking. Every step I've taken, every decision I've made has been fueled by a genuine belief in this game and the joy it can bring. It's a feeling like no other when you witness someone wholeheartedly embracing your fabricated tale, lost in a world of laughter and shared imagination.

So, dear reader, I invite you to join me on this extraordinary journey. Together, let's dive into the realm of Wrong Answers Only, where wit, creativity, and good-natured deception reign supreme. I can't wait to share this remarkable game with you, and to witness the smiles, laughter, and that special twinkle in your eyes when you spin your web of charmingly incorrect answers.

💛 Jett Archer (they/them)